Tag Archives: Ideas

d20 #NPC Folks : 141-160

The month of May is declared as #MerMay among the artist community [or #MechaMay if you are into Mechas]. As such, numerous artists shared their lovely Merfolk designs for all to enjoy. But as for myself, I shared sea-related plot … Continue reading

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d20 #RPHook Plot Seeds : 761-780

With MerMay upon us, a fair number of plot hooks involving Merfolk and the seaside drifts ashore. Will trouble splash into the lives of the party or will they simply frolick and go with the flow? Mondays are my usual … Continue reading

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d20 #RPHook Plot Seeds: 701-720

I’ll call this one the Jackmonkey Hooks edition. Why Jackmonkey? Well, Kevin Mason has devised a deck of cards meant to add to the role-playing experience of tabletop gaming. However, the ideas that such cards offer also allows them to … Continue reading

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d20 #RPHook Plot Seeds : 521-540

Infighting can lead to misfortune. This is true not just for the players, but also for NPCs. But would the party be able to lend a hand or just make matters worse? I’m going to try and make this a … Continue reading

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d20 #RPHook Plot Seeds : 241-260

The hour has come and catches you off-guard. Regardless of how much time you have sunk into preparing the night’s game, it’s just not enough! But here, these ideas may be of help to you. I’m going to try and … Continue reading

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d20 #RPHook Plot Seeds : 221-240

Surely, there must be an easier way to keep these players busy without having them frequent a barkeep or bounty board for things to do. Perhaps, dear Dungeon Master, these seeds may be of help for your campaign. Give them … Continue reading

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d20 #RPHook Plot Seeds : 201-220

Let’s dive into the next adventure! But wait, do you feel your players are not quite prepared for the next leg of their journey? Well, here are a few scenarios to distract them with. It should keep their minds buzzing … Continue reading

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