d20 #Loot Chest : 161-180

Here’s something I haven’t done in awhile. Is your party selling off loot as fast as they pull them off a corpse? Do you feel your item table lacks personality? Have a look at my wares. I’m sure you’ll find something to your liking.

Though it may not appear as often as I would like, I’m going to try and make this a feature on Mondays, in between some of my d20 Plot Seed lists.

If you wish to receive updates of more #RPHook, #RPArtifact, or #NPC ideas as they come, feel free to follow me on Twitter @Shenorai. There are other DMs, GMs, and Players alike who also share ideas under such tags. Keep an eye out!

Previous RPArtifact Loot: 1-20 | 21-40 | 41-60 | 61-80 | 81-100 | 101-120 | 121-140 | 141-160 |

 

d20 #Loot Chest : 161-180

  1. It sees your lies. Suspended within a teardrop-shaped glass bottle is a single eyeball, veins latched onto the cork as the organ drifts within a pale, viscous liquid. It is able to move itself just enough to watch liars with a piercing, unsettling glare.
  2. Hanging in the ballroom is an elaborate chandelier with sixty  branches: twelve long, major arms and forty-eight short, smaller arms. It is illuminated by a single bright frame migrating around the branches, one arm per minute. Its hue changes every fifteen minutes, rotating between a pale blue, a deep green, a bright yellow, and a bold red.
  3. This ring aids in focusing during spellcasting unless it is worn as an engagement ring. The uttered words, “Marry me? Yes!” reverses the enchantment and leaves the wearer unable to concentrate for long periods of time.
  4. For your travels, you are gifted a sturdy harpoon. A loop is welded to the end so one can tie a rope to it. The head is specifically designed to pierce through the rough skin of Sharks, Shark-folk, and other shark-like creatures.
  5. Dubbed ‘The Repulsion Wristlet’, this ivory band casts an illusion upon its wearer, making them appear more disgustingly repulsive to the common eye. It may help keep most people away due to looks, but it won’t deter aggressive asshats.
  6. Woven from Drider silk, this Nightcap helps lull the wearer to sleep by quieting the mind and silencing anxiety-inducing thoughts. Though most rests are dreamless, a few who dream recall a beautiful Drider weaving such worries into an intricate web.
  7. In the heavy coat, you find a pair of glass sparrows, one in each pocket, each one fitting in your palm. The intricate designs boast colorful swirls beneath the smooth surface that mimic a sparrow’s colors. Both birds retain heat very well.
  8. Beneath the bridge are Merfolk siblings. They carve Holy Symbols of Selûne from shells and bless them under the moonlight. To ensure a safe journey, they offer these Symbols to Captains and Sailors before they set out to sea.
  9. My Imaginary Foe” recounts the tale of little Jimmy and his imaginary friend, Pojo. Or so he thought. Lately, Pojo’s on a mean streak, causing all manners of mischief with the blame all falling on Jimmy! How can one stop an imaginary friend?
  10. An ink pot spilled upon these memoirs, making the first half of this book illegible. You discern from the remaining pages that this was written by a wizard who was uncovering the whereabouts of a clan of Necromancers until his memory was wiped.
  11. The Veil of Fear shrouds the wearer in an illusion, turning them into the embodiment of the wearer’s worst fears. The illusion is easily dismissed by removing the garment, but it’s not unheard of for the wearer to forget that is an option.
  12. As you comb the shore, you find an unusually large Sand Dollar. Though the top looks normal, the underside is riddled with unusual dots, scratches, and hatching. You realize this is a crude map of sorts, but what is it leading to?
  13. Upon the shore is a peculiar doll. It is comprised of old fishing nets and discarded rope bundled and tied together to make a two-foot mermaid. Hooks and lures are attached to it like jewelry. Though sopping wet, this doll looks a bit old well-loved.
  14. The Wyrmling’s Cry is a flute that emits a wailing noise similar to a dragon hatchling’s wail. It’s best used after thoroughly surveying one’s surroundings, for a nearby dragon could come looking for the hatchling. Calming a dragon who flips from distressed to enraged isn’t easy!
  15. If you’re more trouble than you’re worth, you will meet a sweet old woman selling a delicacy she calls ‘Drunken Worm’. She claims the vial holds a rare worm suspended in absinthe, much like an edible version of a tequila worm. In truth, it’s a pregnant Rot Grub needing a new host.
  16. The Angler’s Lyre was crafted by undersea court musicians. It resonates with other sea creatures, often used to either soothe or enrage aquatic threats. None have heard it’s beautiful music above the waters: it plunks pitifully when not submerged.
  17. Beneath the bed you find “Sour Grapes: A Vintner’s Vengeance“. The preface reveals this title to be a dramatic sequel to “Brewing Temptations“. Both books circle around a scandalous romance gone wrong between a Winemaker and her numerous lovers.
  18. This Dragonsight Philter alters the drinker’s sight. With merely a couple of gulps, metallic goods and gemstones seem to stand out more, as though they caught the ideal light to glimmer. It wears off after about half an hour, but go easy on the dosage. Abusers have been blinded.
  19. This spellbook is bound in deerskin and has several spells within, handwritten in a peculiar fashion. A clever mind will quickly realize that it is not written in a foreign tongue, but one requires a looking glass to read the mirrored script.
  20. You find a ship inside a magic bottle, specifically a shockingly well-crafted Sloop floating atop a bit of water. The iridescent Aquan runes etched around the neck of the bottle read, “In case of emergency, break bottle and cast into the sea.”
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About Shenorai

Role-playing internet nomad.
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